Roadmap

Ability to disable screen shake for hidden large creatures

What Feature would you like to see included within TaleSpire?
I’m not sure how this would be surfaced but in a situation last night I needed to move a hidden mini before combat had engaged. When I moved the hidden mini that was large (2×2), the screen shook to simulate its huge footsteps. Which is awesome, but my players noticed and I had to just say, “Don’t worry about it.”

Would be nice to have a way to disable or always disable footstep shake on hidden creatures.

 

What situations would this Feature be useful?
DM moving minis before a combat initiates as to not giveaway something large was coming or is present.

 

Additional Thoughts/Details