Community Content Won't Load


Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/MonoBleedingEdge/etc'
Initialize engine version: 2021.3.28f1 (232e59c3f087)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor: NVIDIA
VRAM: 4004 MB
Driver: 32.0.15.6094
Begin MonoManager ReloadAssembly
- Completed reload, in 0.180 seconds
<RI> Initializing input.
New input system (experimental) initialized
Using XInput
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.880000 ms
[3D WebView] System info (used by Vuplex support):
Unity version: 2021.3.28f1
Development build: False
OS version: Windows 10 (10.0.19045) 64bit
Device model: System Product Name (ASUS)
Graphics API: Direct3D11
Rendering threading mode: LegacyJobified
Render pipeline: default
SRP Batcher: False
[3D WebView] Using Vuplex 3D WebView for Windows v4.4
MonitorInfoManager: Windows
Translation file paths (see below):
C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data\Translations~\nb-NO.txt
Successfully flushed dns-cache
[Time:0] STATEM(GameEnvironmentManager): Setting default state to WaitingOnSteam
Creating default resolution data - current resolution: int2(1920, 1080)
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
check for KeyBinding File : C:/Users/fuerz/AppData/LocalLow/BouncyRock Entertainment/TaleSpire\TaleSpireKeybinding.json
Loading overrides:
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonCryptoPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonCryptoPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonCryptoPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonCryptoPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonCryptoPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonCryptoPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonCryptoPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonCryptoPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonSocketPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonSocketPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonSocketPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonSocketPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonSocketPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonSocketPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonSocketPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonSocketPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonEncryptorPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonEncryptorPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonEncryptorPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonEncryptorPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonEncryptorPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonEncryptorPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonEncryptorPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonEncryptorPlugin
LCM: Awaiting connection
[Time:0] STATEM(GameEnvironmentManager): Switching from WaitingOnSteam to FetchingEnvironmentSettings
[Time:0] Starting fetch of env file from: https://env.dicewillsuffice.live/talespire/b686/environment.json with timeout 5
Starting up the icon load thread
## processorType = AMD Ryzen 5 3600 6-Core Processor
##- setting no seats header
[Time:0,02] STATEM(CampaignUpgrader): Setting default state to Inactive
gameEnvSettings:
{
"ServerUrl": "https://ts-prod7.dicewillsuffice.live"
}
[Time:0,02] STATEM(GameEnvironmentManager): Switching from FetchingEnvironmentSettings to ProcessingEnvSettings
ProcessingEnvSettings: resolving 'ts-prod7.dicewillsuffice.live'
Translation file paths (see below):
Resolve candidates: 18.216.130.118, 3.20.251.231, 3.128.51.160
Resolved to: 3.128.51.160
[Time:0,3533334] STATEM(GameEnvironmentManager): Switching from ProcessingEnvSettings to Ready
[Time:0,393337] STATEM(BackendManager): SignedOut received BackendManager+DoSignIn message whilst in the SignedOut state
[Time:0,393337] STATEM(BackendManager): Switching from SignedOut to WaitingOnEnvironment
[Time:0,393337] STATEM(CampaignUpgrader): Inactive received CampaignUpgrader+LostBackendConnection message whilst in the Inactive state
[Time:0,433336] STATEM(BackendManager): Switching from WaitingOnEnvironment to AcquiringSteamSession
[Time:0,433336] STATEM(CampaignUpgrader): Inactive received CampaignUpgrader+LostBackendConnection message whilst in the Inactive state
[Time:0,7533354] STATEM(BackendManager): Switching from AcquiringSteamSession to AcquireMetaServerSession
[Time:0,7533354] STATEM(CampaignUpgrader): Inactive received CampaignUpgrader+LostBackendConnection message whilst in the Inactive state
[Time:1,233339] STATEM(BackendManager): Switching from AcquireMetaServerSession to RedeemingSessionIdForConnection
[WsLog 02/03/2025 5:16:35] The current logging level has been changed to Trace.
---
WsTrace:
set_Level at offset 0 in file:line:column <filename unknown>:0:0
---
[Time:1,233339] STATEM(CampaignUpgrader): Inactive received CampaignUpgrader+LostBackendConnection message whilst in the Inactive state
[WsLog 02/03/2025 5:16:35] A request to the server:
GET /api/redeem_session HTTP/1.1
User-Agent: websocket-sharp/1.0
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Key: X8G4LZ9oDhS8c3kWBwAy4Q==
Sec-WebSocket-Version: 13
Cookie: session=25f63193-0515-4d48-92d2-c6c074b15c4d
---
WsTrace:
sendHttpRequest at offset 0 in file:line:column <filename unknown>:0:0
---
[WsLog 02/03/2025 5:16:35] A response to this request:
HTTP/1.1 101 Switching Protocols
Date: Sun, 02 Mar 2025 12:16:33 GMT
Connection: upgrade
sec-websocket-accept: jHAAQP1bO9c3jUTF8rNHJO6a9CM=
server: Cowboy
upgrade: websocket
---
WsTrace:
sendHttpRequest at offset 0 in file:line:column <filename unknown>:0:0
---
[Time:1,633342] STATEM(BackendManager): RedeemingSessionIdForConnection received BackendManager+WsOpen message whilst in the RedeemingSessionIdForConnection state
[Time:1,633342] STATEM(BackendManager): Switching from RedeemingSessionIdForConnection to ConnectionNormal
ModManager: Initialised plugin
- FetchOwnedSeats
- GetProducts
- FetchOwnedSeats rescode=0
- GetProducts rescode=0
##- setting no seats header
Regions[5,647492]: starting to connect to name server
Regions[5,647492]: Waiting on photon name server for 0 seconds. Current state is 'ConnectingToNameServer'
Regions[6,258945]: connected to name server
##- setting no seats header
##- setting no seats header
- FetchCampaignSeats
~RequestLinkedAssetInfo
##- setting no seats header
~~~ Huh, new state is True
- FetchCampaignSeats rescode=0
##- setting no seats header
##- setting no seats header
~Fetched, on-spot:0 querying:False
STATEM(LoginSceneCampaignJoiner+AttemptToPlayCampaign): Setting default state to RunLoadingScreen
STATEM(LoginSceneCampaignJoiner+AttemptToPlayCampaign): Switching from RunLoadingScreen to EnsureBestRegionSearchTerminated
STATEM(LoginSceneCampaignJoiner+AttemptToPlayCampaign): Switching from EnsureBestRegionSearchTerminated to JoinCampaign
- AttemptToEnterCampaign
BackendSocketConnection: Unknown bcast msg api:7 msg:58
- AttemptToEnterCampaign rescode=0
STATEM(LoginSceneCampaignJoiner+AttemptToPlayCampaign): Switching from JoinCampaign to Launch
- Api7OwnedSeatsUpdated
- FetchOwnedSeats
- Api7CampaignSeatsUpdated
- FetchCampaignSeats
The referenced script on this Behaviour (Game Object 'TextMeshPro Text') is missing!
WindowsVideoMedia error unhandled Color Standard: 0 falling back to default this may result in rendering issues
[3D WebView] Enabling remote debugging for Windows on port 8080. Please visit http://localhost:8080 using a Chromium-based browser. For more info, see https://support.vuplex.com/articles/how-to-debug-web-content#standalone. If port 8080 is already in use, you can specify a different port using StandaloneWebView.EnableRemoteDebugging(portNumber): https://developer.vuplex.com/webview/StandaloneWebView#EnableRemoteDebugging.
Found 3 tabs
Found 3 tabs
- FetchOwnedSeats rescode=0
- FetchCampaignSeats rescode=0
##- setting no seats header
[Time:9,619388] STATEM(BoardSessionManager): Inactive received BoardSessionManager+SwitchToBoard message whilst in the Inactive state
[Time:9,619388] STATEM(BoardSessionManager): Switching from Inactive to FetchingExistingBoard
ConnectToRegion: us
STATEM(LoginSceneCampaignJoiner+AttemptToPlayCampaign): Switching from Launch to Succeeded
[Time:12,47273] STATEM(BoardSessionManager): FetchingExistingBoard received BoardSessionManager+JoinedBoard message whilst in the FetchingExistingBoard state
[Time:12,47273] Waiting on buffered rpcs
[Time:12,79273] Reached deadline. Scheduling fetch
[Time:12,83274] Fetching board from the backend
[Time:13,11274] ~ _fetchFromBackend.HasSucceeded
[Time:13,11274] Trying to claim DataModel.Client(0)
[Time:13,11274] STATEM(BoardSessionManager): Switching from FetchingExistingBoard to SettingUp
[Time:13,18673] STATEM(BoardSessionManager): Switching from SettingUp to Active
[Time:13,26673] BoardSessionManager: received buffered rpc of datamodel id by1
IsMe=True
[Time:13,26673] BoardSessionManager.SetupClientAsDataModelClient
clientGuid=ada7d603-b7b1-46bc-99dc-d8717773b0c0 clientId=0
[Time:13,26673] Setting up local DataModel.Client
[Time:13,26673] BoardSessionManager: received buffered rpc of completed pull from1
IsMe=True
OnApplicationTryingToQuit: Doesnt consider Creature uploads
OnApplicationTryingToQuit: USER CHOSE TO QUIT
[Time:36,70023] STATEM(BoardSessionManager): Active received BoardSessionManager+SwitchToInactive message whilst in the Active state
[Time:36,70023] STATEM(BoardSessionManager): Switching from Active to TransitioningToInactive
[Time:36,70023] STATEM(BoardSessionManager): TransitioningToInactive received BoardSessionManager+LeftPhotonRoomWontRejoin message whilst in the TransitioningToInactive state
SectorDownloadManager: must implement clear of _loadingSectors
UI_FloorControllers.OnWaterStateChange
Clear aoes
[Time:36,70023] STATEM(BoardSessionManager): Switching from TransitioningToInactive to Inactive
Setting up 3 worker threads for Enlighten.
LCM: OnInstanceDestroy: Sending Kill Message
SendKill: Trying to connect
SendKill: Connected
LCM: waiting on message
LCM: got >da0ddc85-d9d1-42de-94bb-c335d48abed7<
LCM: Received kill signal
### BouncePhysics.OnInstanceDestroy
SectorDownloadManager: must implement clear of _loadingSectors
Clear aoes
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [8.0 KB-16.0 KB]: 163 frames, [16.0 KB-32.0 KB]: 68 frames, [64.0 KB-128.0 KB]: 668 frames, [256.0 KB-0.5 MB]: 1 frames, [1.0 MB-2.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 1 frames
Initial Block Size 4.0 MB
Current Block Size 4.5 MB
Peak Allocated Bytes 4.5 MB
Overflow Count 15
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 124.0 KB
Peak Allocated Bytes 122.6 KB
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 492.0 KB
Peak Allocated Bytes 361.5 KB
Overflow Count 49
[ALLOC_TEMP_Background Job.Worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 47.9 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 2.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 47.9 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 14]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 6]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 339 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 47.9 KB
Overflow Count 0
[ALLOC_TEMP_ReadCacheIndex]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0.6 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 46.9 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 3
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_UnityGfxDeviceWorker]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 25.8 KB
Overflow Count 1
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 5]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 9]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 47.9 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 8]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0.8 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 7]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 47.9 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 47.9 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0.8 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 3]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 11]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 10]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 47.9 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 0]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0.6 KB
Overflow Count 1
[ALLOC_TEMP_HIDInput]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 10.8 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 4]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 4185
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 24 Subsections = 24576 buckets. Failed count: 44978
32B: 41 Subsections = 20992 buckets. Failed count: 79761
48B: 44 Subsections = 15018 buckets. Failed count: 39928
64B: 44 Subsections = 11264 buckets. Failed count: 59416
80B: 42 Subsections = 8601 buckets. Failed count: 8674
96B: 31 Subsections = 5290 buckets. Failed count: 15113
112B: 13 Subsections = 1901 buckets. Failed count: 35137
128B: 17 Subsections = 2176 buckets. Failed count: 28348
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [16.0 MB-32.0 MB]: 230 frames, [32.0 MB-64.0 MB]: 85 frames, [64.0 MB-128.0 MB]: 587 frames
Requested Block Size 16.0 MB
Peak Block count 6
Peak Allocated memory 93.5 MB
Peak Large allocation bytes 32.0 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [32.0 MB-64.0 MB]: 899 frames, [64.0 MB-128.0 MB]: 3 frames
Requested Block Size 16.0 MB
Peak Block count 3
Peak Allocated memory 85.7 MB
Peak Large allocation bytes 51.6 MB
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 4
Overflow Count (too large) 14
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 4
Overflow Count (too large) 1
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 10
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 24 Subsections = 24576 buckets. Failed count: 44978
32B: 41 Subsections = 20992 buckets. Failed count: 79761
48B: 44 Subsections = 15018 buckets. Failed count: 39928
64B: 44 Subsections = 11264 buckets. Failed count: 59416
80B: 42 Subsections = 8601 buckets. Failed count: 8674
96B: 31 Subsections = 5290 buckets. Failed count: 15113
112B: 13 Subsections = 1901 buckets. Failed count: 35137
128B: 17 Subsections = 2176 buckets. Failed count: 28348
[ALLOC_GFX_MAIN]
Peak usage frame count: [128.0 KB-256.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 130 frames, [0.5 MB-1.0 MB]: 4 frames, [1.0 MB-2.0 MB]: 759 frames, [2.0 MB-4.0 MB]: 3 frames, [4.0 MB-8.0 MB]: 2 frames, [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 2 frames
Requested Block Size 16.0 MB
Peak Block count 4
Peak Allocated memory 31.1 MB
Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 231 frames, [16.0 MB-32.0 MB]: 670 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 24.0 MB
Peak Large allocation bytes 18.3 MB
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 70
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 24 Subsections = 24576 buckets. Failed count: 44978
32B: 41 Subsections = 20992 buckets. Failed count: 79761
48B: 44 Subsections = 15018 buckets. Failed count: 39928
64B: 44 Subsections = 11264 buckets. Failed count: 59416
80B: 42 Subsections = 8601 buckets. Failed count: 8674
96B: 31 Subsections = 5290 buckets. Failed count: 15113
112B: 13 Subsections = 1901 buckets. Failed count: 35137
128B: 17 Subsections = 2176 buckets. Failed count: 28348
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [32.0 MB-64.0 MB]: 902 frames
Requested Block Size 4.0 MB
Peak Block count 17
Peak Allocated memory 63.3 MB
Peak Large allocation bytes 4.1 MB
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [16.0 MB-32.0 MB]: 231 frames, [32.0 MB-64.0 MB]: 671 frames
Requested Block Size 4.0 MB
Peak Block count 12
Peak Allocated memory 42.5 MB
Peak Large allocation bytes 8.0 MB
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 24 Subsections = 24576 buckets. Failed count: 44978
32B: 41 Subsections = 20992 buckets. Failed count: 79761
48B: 44 Subsections = 15018 buckets. Failed count: 39928
64B: 44 Subsections = 11264 buckets. Failed count: 59416
80B: 42 Subsections = 8601 buckets. Failed count: 8674
96B: 31 Subsections = 5290 buckets. Failed count: 15113
112B: 13 Subsections = 1901 buckets. Failed count: 35137
128B: 17 Subsections = 2176 buckets. Failed count: 28348
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [16.0 KB-32.0 KB]: 187 frames, [32.0 KB-64.0 KB]: 715 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 38.7 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [32.0 KB-64.0 KB]: 324 frames, [256.0 KB-0.5 MB]: 578 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 377.6 KB
Peak Large allocation bytes 0 B
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