This post was merged with Crash on campaign load
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Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/MonoBleedingEdge/etc'
Initialize engine version: 2021.3.28f1 (232e59c3f087)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f82)
Vendor: NVIDIA
VRAM: 3950 MB
Driver: 31.0.15.4633
Begin MonoManager ReloadAssembly
- Completed reload, in 4.711 seconds
<RI> Initializing input.
New input system (experimental) initialized
Using XInput
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.933700 ms
[3D WebView] System info (used by Vuplex support):
Unity version: 2021.3.28f1
Development build: False
OS version: Windows 11 (10.0.22631) 64bit
Device model: To Be Filled By O.E.M. (To Be Filled By O.E.M.)
Graphics API: Direct3D11
Rendering threading mode: LegacyJobified
Render pipeline: default
SRP Batcher: False
[3D WebView] Using Vuplex 3D WebView for Windows v4.4
MonitorInfoManager: Windows
Successfully flushed dns-cache
STATEM(GameEnvironmentManager): Setting default state to WaitingOnSteam
STATEM(BackendSocketClient): Setting default state to Disconnected
check for KeyBinding File : C:/Users/spenc/AppData/LocalLow/BouncyRock Entertainment/TaleSpire\TaleSpireKeybinding.json
Loading overrides:
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonCryptoPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonCryptoPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonCryptoPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonCryptoPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonCryptoPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonCryptoPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonCryptoPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonCryptoPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonSocketPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonSocketPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonSocketPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonSocketPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonSocketPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonSocketPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonSocketPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonSocketPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonEncryptorPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonEncryptorPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonEncryptorPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonEncryptorPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonEncryptorPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonEncryptorPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonEncryptorPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonEncryptorPlugin
LCM: Awaiting connection
STATEM(GameEnvironmentManager): Switching from WaitingOnSteam to FetchingEnvironmentSettings
[Time:0] Starting fetch of env file from: https://env.dicewillsuffice.live/talespire/b329/environment.json with timeout 5
## processorType = AMD Ryzen 7 5700G with Radeon Graphics
STATEM(CampaignUpgrader): Setting default state to Inactive
gameEnvSettings:
{
"ServerUrl": "https://ts-prod2.dicewillsuffice.live"
}
STATEM(GameEnvironmentManager): Switching from FetchingEnvironmentSettings to ProcessingEnvSettings
ProcessingEnvSettings: resolving 'ts-prod2.dicewillsuffice.live'
Resolve candidates: 3.131.250.186, 3.13.158.1, 3.23.174.251
Resolved to: 3.23.174.251
STATEM(GameEnvironmentManager): Switching from ProcessingEnvSettings to Ready
STATEM(BackendManager): SignedOut received BackendManager+DoSignIn message whilst in the SignedOut state
STATEM(BackendManager): Switching from SignedOut to WaitingOnEnvironment
STATEM(CampaignUpgrader): Inactive received CampaignUpgrader+LostBackendConnection message whilst in the Inactive state
STATEM(BackendManager): Switching from WaitingOnEnvironment to AcquiringSteamSession
STATEM(CampaignUpgrader): Inactive received CampaignUpgrader+LostBackendConnection message whilst in the Inactive state
Waiting for AvailableRegions. State: ConnectedToNameServer Server: NameServer PhotonNetwork.networkingPeer.AvailableRegions False
STATEM(BackendManager): Switching from AcquiringSteamSession to AcquireMetaServerSession
STATEM(CampaignUpgrader): Inactive received CampaignUpgrader+LostBackendConnection message whilst in the Inactive state
STATEM(BackendManager): Switching from AcquireMetaServerSession to RedeemingSessionIdForConnection
STATEM(BackendSocketClient): Disconnected received BackendSocketClient+SwitchServer message whilst in the Disconnected state
STATEM(BackendSocketClient): Switching from Disconnected to Connecting
[WsLog 12/29/2023 3:37:09 PM] The current logging level has been changed to Trace.
---
WsTrace:
set_Level at offset 0 in file:line:column <filename unknown>:0:0
---
STATEM(CampaignUpgrader): Inactive received CampaignUpgrader+LostBackendConnection message whilst in the Inactive state
[WsLog 12/29/2023 3:37:09 PM] A request to the server:
GET /api/redeem_session HTTP/1.1
User-Agent: websocket-sharp/1.0
Host: ts-prod2.dicewillsuffice.live:443
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Key: OWfJjltYcxSePt7zPPnniw==
Sec-WebSocket-Version: 13
Cookie: session=f1157252-68e7-4d54-90c5-53b967b47918
---
WsTrace:
sendHttpRequest at offset 0 in file:line:column <filename unknown>:0:0
---
[WsLog 12/29/2023 3:37:09 PM] A response to this request:
HTTP/1.1 101 Switching Protocols
Date: Fri, 29 Dec 2023 20:37:11 GMT
Connection: upgrade
sec-websocket-accept: sheTFDMzhjhUOoZibpc/0AYFilM=
server: Cowboy
upgrade: websocket
---
WsTrace:
sendHttpRequest at offset 0 in file:line:column <filename unknown>:0:0
---
STATEM(BackendSocketClient): Connecting received BackendSocketClient+HasConnected message whilst in the Connecting state
STATEM(BackendSocketClient): Switching from Connecting to Connected
[Time:1.27895] CONNECTED TO: https://3.23.174.251:443
[Time:1.27895] Sending 0 broadcast messages that were enqueued before the connection was established
[Time:1.27895] Sending 0 requests that were enqueued before the connection was established
STATEM(BackendManager): RedeemingSessionIdForConnection received BackendManager+WsOpen message whilst in the RedeemingSessionIdForConnection state
STATEM(BackendManager): Switching from RedeemingSessionIdForConnection to ConnectionNormal
[mod.io] Failed to deserialize: No JSON content found and type 'ModIO.Implementation.Platform.SystemIODataService+GlobalSettingsFile' is not nullable. Path '', line 1, position 51.
[mod.io] Unable to initialize the persistent data service. globalsettings.json could not be parsed to load in the root data directory. FilePath: C:\Users\spenc\AppData\Local/mod.io/globalsettings.json - Result: [20501]
ModManager: Initialised plugin
STATEM(CampaignSessionManager): OutsideCampaign received CampaignSessionManager+SwitchCampaign message whilst in the OutsideCampaign state
~RequestLinkedAssetInfo
~~~ Huh, new state is True
STATEM(CampaignSessionManager): Switching from OutsideCampaign to InCampaignOutOfBuildScene
~Fetched, on-spot:20 querying:False
Incorrect magic token in header
BestRegion checks region: 'eu' 116ms 79.133.126.228:5055
BestRegion checks region: 'us' 50ms 45.67.211.193:5055
BestRegion checks region: 'usw' 99ms 91.199.81.130:5055
BestRegion checks region: 'cae' 50ms 172.65.244.245:5055
BestRegion checks region: 'asia' 266ms 216.120.180.135:5055
BestRegion checks region: 'jp' 166ms 31.223.184.154:5055
BestRegion checks region: 'au' 233ms 216.120.180.4:5055
BestRegion checks region: 'sa' 153ms 194.99.80.193:5055
BestRegion checks region: 'in' 266ms 216.120.180.87:5055
BestRegion checks region: 'ru' 116ms 5.189.220.193:5055
BestRegion checks region: 'rue' 194ms 216.120.180.31:5055
BestRegion checks region: 'kr' 233ms 20.196.192.33:5055
BestRegion checks region: 'za' 316ms 216.120.180.117:5055
BestRegion checks region: 'tr' 149ms 202.78.174.56:5055
BestRegion checks region: 'uae' 233ms 216.120.180.26:5055
BestRegion checks region: 'ussc' 49ms 216.120.180.112:5055
The referenced script (UI_NeedleDrag) on this Behaviour is missing!
The referenced script (GameSequencer.UI_GameSequencer) on this Behaviour is missing!
The referenced script (GameSequencer.SequencerManager) on this Behaviour is missing!
The referenced script (SequencerCreatureMoveBoardTool) on this Behaviour is missing!
The referenced script (GameSequencer.UI.UI_NeedlePad) on this Behaviour is missing!
The referenced script (SequencerBoardTool) on this Behaviour is missing!
The referenced script (ExternalSequenceRunner) on this Behaviour is missing!
The referenced script (GameSequencer.UI.UI_ClipInspector) on this Behaviour is missing!
The referenced script (SequencerCreatureMenuBoardTool) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'SequencerBoardTool') is missing!
The referenced script on this Behaviour (Game Object 'Needle') is missing!
The referenced script on this Behaviour (Game Object 'GameSequencer') is missing!
The referenced script on this Behaviour (Game Object 'GameSequencer') is missing!
The referenced script on this Behaviour (Game Object 'SequencerBoardTool') is missing!
The referenced script on this Behaviour (Game Object 'ClipInspector') is missing!
The referenced script on this Behaviour (Game Object 'SequencerCreatureMove') is missing!
The referenced script on this Behaviour (Game Object 'NeedlePad') is missing!
The referenced script on this Behaviour (Game Object 'SequencerCreatureMenu') is missing!
WindowsVideoMedia error unhandled Color Standard: 0 falling back to default this may result in rendering issues
Found 3 tabs
STATEM(CampaignSessionManager): InCampaignOutOfBuildScene received CampaignSessionManager+JoinedBuilderScene message whilst in the InCampaignOutOfBuildScene state
STATEM(CampaignSessionManager): Switching from InCampaignOutOfBuildScene to InCampaignInBuildScene
Found 3 tabs
STATEM(CampaignSessionManager): InCampaignInBuildScene received CampaignSessionManager+BoardSummaries message whilst in the InCampaignInBuildScene state
STATEM(BoardSessionManager): Inactive received BoardSessionManager+SwitchToBoard message whilst in the Inactive state
STATEM(BoardSessionManager): Switching from Inactive to FetchingExistingBoard
STATEM(PhotonConnectionManager): InitialDisconnected received PhotonConnectionManager+SwitchToRoom message whilst in the InitialDisconnected state
ConnectToRegion: us
[Time:16.97558] PhotonCallback: OnConnectedToMaster
STATEM(PhotonConnectionManager): InitialDisconnected received PhotonConnectionManager+PhotonConnected message whilst in the InitialDisconnected state
STATEM(PhotonConnectionManager): Switching from InitialDisconnected to Connected
STATEM(PhotonConnectionManager): Switching from Connected to JoiningRoom
[Time:16.97558] PhotonCallback: OnPhotonPlayerPropertiesChanged
[Time:16.97558] OnPhotonPlayerPropertiesChanged Addendum: IsMe=True
[Time:17.49224] PhotonCallback: OnPhotonCustomRoomPropertiesChanged
[Time:17.49224] PhotonCallback: OnCreatedRoom
STATEM(PhotonConnectionManager): JoiningRoom received PhotonConnectionManager+RoomJoined message whilst in the JoiningRoom state
STATEM(PhotonConnectionManager): Switching from JoiningRoom to InRoom
[Time:17.49224] PhotonCallback: OnPhotonPlayerPropertiesChanged
[Time:17.49224] OnPhotonPlayerPropertiesChanged Addendum: IsMe=True
STATEM(BoardSessionManager): FetchingExistingBoard received BoardSessionManager+JoinedBoard message whilst in the FetchingExistingBoard state
[Time:17.49224] Waiting on buffered rpcs
[Time:17.49224] PhotonCallback: OnJoinedRoom
STATEM(PhotonConnectionManager): InRoom received PhotonConnectionManager+RoomJoined message whilst in the InRoom state
[Time:17.79968] Reached deadline. Scheduling fetch
[Time:17.81635] Fetching board from the backend
[Time:17.93304] ~ _fetchFromBackend.HasSucceeded
UI_FloorControllers.OnWaterStateChange
[Time:17.93304] Trying to claim DataModel.Client(0)
STATEM(BoardSessionManager): Switching from FetchingExistingBoard to SettingUp
STATEM(BoardSessionManager): Switching from SettingUp to Active
[Time:18.00877] PhotonCallback: OnPhotonPlayerPropertiesChanged
[Time:18.00877] OnPhotonPlayerPropertiesChanged Addendum: IsMe=True
[Time:18.07142] BoardSessionManager: received buffered rpc of datamodel id by1
IsMe=True
[Time:18.07142] BoardSessionManager.SetupClientAsDataModelClient
clientGuid=7120cb91-06a9-4905-8bf4-32c59a064230 clientId=0
[Time:18.07142] Setting up local DataModel.Client
[Time:18.07142] BoardSessionManager: received buffered rpc of completed pull from1
IsMe=True
Couldn't create a Convex Mesh from source mesh "mesh_Tree_with_Mushrooms_Mid_03" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Failed to load favourites
STATEM(ModIoSettings): Setting default state to Uninitialized
STATEM(ModIoSettings): Switching from Uninitialized to NoAuth
save to location : C:/Users/spenc/AppData/LocalLow/BouncyRock Entertainment/TaleSpire\TaleSpireKeybinding.json
STATEM(CampaignSessionManager): InCampaignInBuildScene received CampaignSessionManager+BoardSummaries message whilst in the InCampaignInBuildScene state
STATEM(BoardSessionManager): Active received BoardSessionManager+SwitchToBoard message whilst in the Active state
STATEM(BoardSessionManager): Switching from Active to TransitioningToLoadADifferentBoard
SectorDownloadManager: must implement clear of _loadingSectors
STATEM(BoardSessionManager): Switching from TransitioningToLoadADifferentBoard to FetchingExistingBoard
STATEM(PhotonConnectionManager): InRoom received PhotonConnectionManager+SwitchToRoom message whilst in the InRoom state
[Time:54.88117] PhotonCallback: OnLeftRoom
STATEM(PhotonConnectionManager): InRoom received PhotonConnectionManager+LeftRoom message whilst in the InRoom state
STATEM(PhotonConnectionManager): Switching from InRoom to WaitingOnPhotonPostLeavingRoom
[Time:55.18687] PhotonCallback: OnConnectedToMaster
STATEM(PhotonConnectionManager): WaitingOnPhotonPostLeavingRoom received PhotonConnectionManager+PhotonConnected message whilst in the WaitingOnPhotonPostLeavingRoom state
STATEM(PhotonConnectionManager): Switching from WaitingOnPhotonPostLeavingRoom to JoiningRoom
[Time:55.18687] PhotonCallback: OnPhotonPlayerPropertiesChanged
[Time:55.18687] OnPhotonPlayerPropertiesChanged Addendum: IsMe=True
[Time:55.65358] PhotonCallback: OnPhotonCustomRoomPropertiesChanged
[Time:55.65358] PhotonCallback: OnCreatedRoom
STATEM(PhotonConnectionManager): JoiningRoom received PhotonConnectionManager+RoomJoined message whilst in the JoiningRoom state
STATEM(PhotonConnectionManager): Switching from JoiningRoom to InRoom
[Time:55.65358] PhotonCallback: OnPhotonPlayerPropertiesChanged
[Time:55.65358] OnPhotonPlayerPropertiesChanged Addendum: IsMe=True
STATEM(BoardSessionManager): FetchingExistingBoard received BoardSessionManager+JoinedBoard message whilst in the FetchingExistingBoard state
[Time:55.65358] Waiting on buffered rpcs
[Time:55.65358] PhotonCallback: OnJoinedRoom
STATEM(PhotonConnectionManager): InRoom received PhotonConnectionManager+RoomJoined message whilst in the InRoom state
[Time:55.96865] Reached deadline. Scheduling fetch
[Time:55.98532] Fetching board from the backend
[Time:56.33532] ~ _fetchFromBackend.HasSucceeded
UI_FloorControllers.OnWaterStateChange
[Time:56.33532] Trying to claim DataModel.Client(0)
STATEM(BoardSessionManager): Switching from FetchingExistingBoard to SettingUp
STATEM(BoardSessionManager): Switching from SettingUp to Active
[Time:56.41474] BoardSessionManager: received buffered rpc of datamodel id by1
IsMe=True
[Time:56.41474] BoardSessionManager.SetupClientAsDataModelClient
clientGuid=7120cb91-06a9-4905-8bf4-32c59a064230 clientId=0
[Time:56.41474] Setting up local DataModel.Client
[Time:56.41474] BoardSessionManager: received buffered rpc of completed pull from1
IsMe=True
STATEM(DownloadSectorFromBackend): Setting default state to DownloadingPersistFile
STATEM(DownloadSectorFromBackend): Setting default state to DownloadingPersistFile
STATEM(DownloadSectorFromBackend): Setting default state to DownloadingPersistFile
STATEM(DownloadSectorFromBackend): Switching from DownloadingPersistFile to DownloadingAdditiveFile
STATEM(DownloadSectorFromBackend): Switching from DownloadingPersistFile to DownloadingAdditiveFile
STATEM(DownloadSectorFromBackend): Switching from DownloadingPersistFile to DownloadingAdditiveFile
STATEM(DownloadSectorFromBackend): Switching from DownloadingAdditiveFile to Succeeded
STATEM(DownloadSectorFromBackend): Setting default state to DownloadingPersistFile
STATEM(DownloadSectorFromBackend): Switching from DownloadingAdditiveFile to Succeeded
STATEM(DownloadSectorFromBackend): Setting default state to DownloadingPersistFile
STATEM(DownloadSectorFromBackend): Switching from DownloadingAdditiveFile to Succeeded
STATEM(DownloadSectorFromBackend): Setting default state to DownloadingPersistFile
STATEM(DownloadSectorFromBackend): Switching from DownloadingPersistFile to DownloadingAdditiveFile
STATEM(DownloadSectorFromBackend): Switching from DownloadingPersistFile to DownloadingAdditiveFile
STATEM(DownloadSectorFromBackend): Switching from DownloadingPersistFile to DownloadingAdditiveFile
STATEM(DownloadSectorFromBackend): Switching from DownloadingAdditiveFile to Succeeded
STATEM(DownloadSectorFromBackend): Setting default state to DownloadingPersistFile
STATEM(DownloadSectorFromBackend): Switching from DownloadingAdditiveFile to Succeeded
STATEM(DownloadSectorFromBackend): Switching from DownloadingAdditiveFile to Succeeded
STATEM(DownloadSectorFromBackend): Setting default state to DownloadingPersistFile
STATEM(DownloadSectorFromBackend): Setting default state to DownloadingPersistFile
Couldn't create a Convex Mesh from source mesh "mesh_forge_001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
STATEM(DownloadSectorFromBackend): Switching from DownloadingPersistFile to DownloadingAdditiveFile
STATEM(DownloadSectorFromBackend): Switching from DownloadingAdditiveFile to Succeeded
STATEM(DownloadSectorFromBackend): Setting default state to DownloadingPersistFile
STATEM(DownloadSectorFromBackend): Switching from DownloadingPersistFile to DownloadingAdditiveFile
STATEM(DownloadSectorFromBackend): Switching from DownloadingPersistFile to DownloadingAdditiveFile
STATEM(DownloadSectorFromBackend): Switching from DownloadingAdditiveFile to Succeeded
STATEM(DownloadSectorFromBackend): Switching from DownloadingPersistFile to DownloadingAdditiveFile
STATEM(DownloadSectorFromBackend): Setting default state to DownloadingPersistFile
STATEM(DownloadSectorFromBackend): Switching from DownloadingAdditiveFile to Succeeded
STATEM(DownloadSectorFromBackend): Switching from DownloadingAdditiveFile to Succeeded
STATEM(DownloadSectorFromBackend): Setting default state to DownloadingPersistFile
STATEM(DownloadSectorFromBackend): Setting default state to DownloadingPersistFile
STATEM(DownloadSectorFromBackend): Switching from DownloadingPersistFile to DownloadingAdditiveFile
STATEM(DownloadSectorFromBackend): Switching from DownloadingPersistFile to DownloadingAdditiveFile
STATEM(DownloadSectorFromBackend): Switching from DownloadingPersistFile to DownloadingAdditiveFile
STATEM(DownloadSectorFromBackend): Switching from DownloadingAdditiveFile to Succeeded
STATEM(DownloadSectorFromBackend): Setting default state to DownloadingPersistFile
STATEM(DownloadSectorFromBackend): Switching from DownloadingAdditiveFile to Succeeded
STATEM(DownloadSectorFromBackend): Setting default state to DownloadingPersistFile
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