Roadmap

Dark Vision (easy implementation)

What Feature would you like to see included within TaleSpire?
I saw someone request Dark Vision, but I thought the suggested implementation for it was kind of silly and nonsensical. Instead, I think it would be pretty cool to add a GM toggle for characters with Dark Vision (just like you have with "knockdown" now or the torch). When toggled on, this wouldn't add a special effect to them or something (as suggested previously). Instead, it would simply take whatever light level the GM has for the area (the atmospheric light level), and add a sliding scale of light to what they actually see on their screen. Just like in real life, only that character is seeing things that way. And I say a sliding scale, because if the place is very bright then Dark Vision isn't a factor, and you wouldn't want the screen to look even more blown out for characters. You could have a maximum (like 1.0 exposure) that Dark Vision helps with, and increase that amount as the exposure reaches closer and closer to 0.

Anyways, I thought this would be a lot simpler to add (code-wise, just some simple math) than a magical effect. You could have some kind of GM indicator for it (that it's on), of course, but it doesn't have to be fancy.

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What situations would this Feature be useful?
This would help greatly with immersion into the atmosphere. Those without dark vision will have to "light torches" or "cast 'light' on a pebble" or something. They'll have more realistic disadvantages/advantages in these circumstanes.

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Additional Thoughts/Details

You folks are doing a bang-up job! Thanks for all the hard work. The program is excellent!