Roadmap

Hard Shutdown PC

Describe the Bug
PC powers off completely only during TaleSpire running, even in admin.

 

To Reproduce
Steps to reproduce the behavior:

  • Open Game

  • Load Map

  • Try almost anything

  • Entire PC loses power.

  • Lowered all settings to min.

Screenshots/Videos/Twitch Clips
Can’t catch it, just looks like the game loads and everything dies like the power is toggled.

System Details 
TaleSpire Build ID (Found bottom right in escape menu): f4d1b6c8

OS Version (Windows Version | macOS Version | Linux Distro & Proton Version): Windows 11

Additional Context
GeForce RTX 3060

Upvote this to show you have this issue as well.

PlayerLog:

Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/MonoBleedingEdge/etc'
Initialize engine version: 2021.3.28f1 (232e59c3f087)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
    Vendor:   NVIDIA
    VRAM:     12115 MB
    Driver:   32.0.15.6094
Begin MonoManager ReloadAssembly
- Completed reload, in  3.509 seconds
<RI> Initializing input.

New input system (experimental) initialized
Using XInput
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.690300 ms
[3D WebView] System info (used by Vuplex support):
Unity version: 2021.3.28f1
Development build: False
OS version: Windows 11  (10.0.22631) 64bit
Device model: System Product Name (ASUS)
Graphics API: Direct3D11
Rendering threading mode: LegacyJobified
Render pipeline: default
SRP Batcher: False
[3D WebView] Using Vuplex 3D WebView for Windows v4.4
MonitorInfoManager: Windows
Successfully flushed dns-cache
STATEM(GameEnvironmentManager): Setting default state to WaitingOnSteam
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
check for KeyBinding File : C:/Users/keaso/AppData/LocalLow/BouncyRock Entertainment/TaleSpire\TaleSpireKeybinding.json
Loading overrides: 
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonCryptoPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonCryptoPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonCryptoPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonCryptoPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonCryptoPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonCryptoPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonCryptoPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonCryptoPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonSocketPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonSocketPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonSocketPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonSocketPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonSocketPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonSocketPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonSocketPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonSocketPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonEncryptorPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonEncryptorPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonEncryptorPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonEncryptorPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonEncryptorPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonEncryptorPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonEncryptorPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonEncryptorPlugin
LCM: Awaiting connection
STATEM(GameEnvironmentManager): Switching from WaitingOnSteam to FetchingEnvironmentSettings
[Time:0] Starting fetch of env file from: https://env.dicewillsuffice.live/talespire/b553/environment.json with timeout 5
Starting up the icon load thread
## processorType = AMD Ryzen 5 5600X 6-Core Processor 
##- setting no seats header 
STATEM(CampaignUpgrader): Setting default state to Inactive
gameEnvSettings: 
{
    "ServerUrl": "https://ts-prod5.dicewillsuffice.live",
    "MaintenanceAt": null
}
STATEM(GameEnvironmentManager): Switching from FetchingEnvironmentSettings to ProcessingEnvSettings
ProcessingEnvSettings: resolving 'ts-prod5.dicewillsuffice.live'
Resolve candidates: 3.137.107.44, 3.136.141.250, 3.13.23.7
Resolved to: 3.136.141.250
STATEM(GameEnvironmentManager): Switching from ProcessingEnvSettings to Ready
STATEM(BackendManager): SignedOut received BackendManager+DoSignIn message whilst in the SignedOut state
STATEM(BackendManager): Switching from SignedOut to WaitingOnEnvironment
STATEM(CampaignUpgrader): Inactive received CampaignUpgrader+LostBackendConnection message whilst in the Inactive state
STATEM(BackendManager): Switching from WaitingOnEnvironment to AcquiringSteamSession
STATEM(CampaignUpgrader): Inactive received CampaignUpgrader+LostBackendConnection message whilst in the Inactive state
STATEM(BackendManager): Switching from AcquiringSteamSession to AcquireMetaServerSession
STATEM(CampaignUpgrader): Inactive received CampaignUpgrader+LostBackendConnection message whilst in the Inactive state
STATEM(BackendManager): Switching from AcquireMetaServerSession to RedeemingSessionIdForConnection
[WsLog 9/4/2024 8:16:11 PM] The current logging level has been changed to Trace.
---
WsTrace:
set_Level at offset 0 in file:line:column <filename unknown>:0:0
---
STATEM(CampaignUpgrader): Inactive received CampaignUpgrader+LostBackendConnection message whilst in the Inactive state
[WsLog 9/4/2024 8:16:11 PM] A request to the server:
GET /api/redeem_session HTTP/1.1
User-Agent: websocket-sharp/1.0
Host: ts-prod5.dicewillsuffice.live
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Key: sqvIU6+QU3zix2FvlDQBxw==
Sec-WebSocket-Version: 13
Cookie: session=f6a62037-13a7-4d82-ba0c-cb7e72732538


---
WsTrace:
sendHttpRequest at offset 0 in file:line:column <filename unknown>:0:0
---
[WsLog 9/4/2024 8:16:11 PM] A response to this request:
HTTP/1.1 101 Switching Protocols
Date: Thu, 05 Sep 2024 02:16:11 GMT
Connection: upgrade
sec-websocket-accept: GFi1MIja43U3rF47si3K+ZFFmfI=
server: Cowboy
upgrade: websocket


---
WsTrace:
sendHttpRequest at offset 0 in file:line:column <filename unknown>:0:0
---
STATEM(BackendManager): RedeemingSessionIdForConnection received BackendManager+WsOpen message whilst in the RedeemingSessionIdForConnection state
STATEM(BackendManager): Switching from RedeemingSessionIdForConnection to ConnectionNormal
ModManager: Initialised plugin
- FetchOwnedSeats
- GetProducts
- FetchOwnedSeats rescode=0
- GetProducts rescode=0
##- setting no seats header 
Regions[7.717793]: starting to connect to name server
Regions[7.717793]: Waiting on photon name server for 0 seconds. Current state is 'ConnectingToNameServer'
Regions[8.334436]: connected to name server
##- setting no seats header 
STATEM(CampaignSessionManager): OutsideCampaign received CampaignSessionManager+SwitchCampaign message whilst in the OutsideCampaign state
##- setting no seats header 
- FetchCampaignSeats
~RequestLinkedAssetInfo
##- setting no seats header 
~~~ Huh, new state is True
STATEM(CampaignSessionManager): Switching from OutsideCampaign to InCampaignOutOfBuildScene
- FetchCampaignSeats rescode=0
##- Setting text seats header
##- Setting text seats header
~Fetched, on-spot:31 querying:False
Setting up 3 worker threads for Enlighten.
LCM: OnInstanceDestroy: Sending Kill Message
SendKill: Trying to connect
SendKill: Connected
LCM: waiting on message
LCM: got >d3306b35-57bf-4334-a203-78487d3bda4b<
LCM: Received kill signal
### BouncePhysics.OnInstanceDestroy
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [8.0 KB-16.0 KB]: 1759 frames, [16.0 KB-32.0 KB]: 1 frames, [4.0 MB-8.0 MB]: 2 frames
      Initial Block Size 4.0 MB
      Current Block Size 5.3 MB
      Peak Allocated Bytes 5.3 MB
      Overflow Count 14
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 364.0 KB
      Peak Allocated Bytes 321.6 KB
      Overflow Count 12
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 55.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 55.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 192 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 55.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 96 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 3
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 11.1 KB
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 9]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 55.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 8]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 55.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 7]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 55.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 55.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 55.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 10]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 325 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_HIDInput]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 10.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 312
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 22 Subsections = 22528 buckets. Failed count: 18731
        32B: 41 Subsections = 20992 buckets. Failed count: 17096
        48B: 45 Subsections = 15360 buckets. Failed count: 16774
        64B: 44 Subsections = 11264 buckets. Failed count: 31149
        80B: 43 Subsections = 8806 buckets. Failed count: 7435
        96B: 31 Subsections = 5290 buckets. Failed count: 9004
        112B: 13 Subsections = 1901 buckets. Failed count: 28459
        128B: 17 Subsections = 2176 buckets. Failed count: 8663
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [32.0 MB-64.0 MB]: 1762 frames
      Requested Block Size 16.0 MB
      Peak Block count 3
      Peak Allocated memory 53.5 MB
      Peak Large allocation bytes 21.3 MB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [32.0 MB-64.0 MB]: 1759 frames, [64.0 MB-128.0 MB]: 3 frames
      Requested Block Size 16.0 MB
      Peak Block count 7
      Peak Allocated memory 103.6 MB
      Peak Large allocation bytes 41.5 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 5
  Overflow Count (too large) 13
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 3
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 4
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 22 Subsections = 22528 buckets. Failed count: 18731
        32B: 41 Subsections = 20992 buckets. Failed count: 17096
        48B: 45 Subsections = 15360 buckets. Failed count: 16774
        64B: 44 Subsections = 11264 buckets. Failed count: 31149
        80B: 43 Subsections = 8806 buckets. Failed count: 7435
        96B: 31 Subsections = 5290 buckets. Failed count: 9004
        112B: 13 Subsections = 1901 buckets. Failed count: 28459
        128B: 17 Subsections = 2176 buckets. Failed count: 8663
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [128.0 KB-256.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 429 frames, [0.5 MB-1.0 MB]: 7 frames, [1.0 MB-2.0 MB]: 1301 frames, [2.0 MB-4.0 MB]: 23 frames, [8.0 MB-16.0 MB]: 1 frames
      Requested Block Size 16.0 MB
      Peak Block count 2
      Peak Allocated memory 11.7 MB
      Peak Large allocation bytes 0 B
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 1761 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 2.6 MB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 9
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 22 Subsections = 22528 buckets. Failed count: 18731
        32B: 41 Subsections = 20992 buckets. Failed count: 17096
        48B: 45 Subsections = 15360 buckets. Failed count: 16774
        64B: 44 Subsections = 11264 buckets. Failed count: 31149
        80B: 43 Subsections = 8806 buckets. Failed count: 7435
        96B: 31 Subsections = 5290 buckets. Failed count: 9004
        112B: 13 Subsections = 1901 buckets. Failed count: 28459
        128B: 17 Subsections = 2176 buckets. Failed count: 8663
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [32.0 MB-64.0 MB]: 1762 frames
      Requested Block Size 4.0 MB
      Peak Block count 14
      Peak Allocated memory 52.8 MB
      Peak Large allocation bytes 4.1 MB
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [16.0 MB-32.0 MB]: 1761 frames, [32.0 MB-64.0 MB]: 1 frames
      Requested Block Size 4.0 MB
      Peak Block count 8
      Peak Allocated memory 35.0 MB
      Peak Large allocation bytes 8.0 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 22 Subsections = 22528 buckets. Failed count: 18731
        32B: 41 Subsections = 20992 buckets. Failed count: 17096
        48B: 45 Subsections = 15360 buckets. Failed count: 16774
        64B: 44 Subsections = 11264 buckets. Failed count: 31149
        80B: 43 Subsections = 8806 buckets. Failed count: 7435
        96B: 31 Subsections = 5290 buckets. Failed count: 9004
        112B: 13 Subsections = 1901 buckets. Failed count: 28459
        128B: 17 Subsections = 2176 buckets. Failed count: 8663
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [16.0 KB-32.0 KB]: 1761 frames, [32.0 KB-64.0 KB]: 1 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 32.1 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [32.0 KB-64.0 KB]: 1762 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 43.0 KB
      Peak Large allocation bytes 0 B