Roadmap

Hide volume management menu

What Feature would you like to see included within TaleSpire?
Perhaps as an extra side menu on the left-hand side, I think a dedicated menu for managing all of the hide volumes would be extremely handy.

Ideally, I would imagine something like the Campaign Boards list that would show a list of all the hide volumes on the current board and the option to toggle them without having to look for specific ones through the GM overlay. To make this work, there would also have to be an option to name individual hide volumes for easier management. A step further from this would be an option to group individual hide volumes in bundles so that they can all be toggled with a single button.

What situations would this Feature be useful?
Right now, it’s incredibly annoying to manage hide volumes in anything that isn’t a perfectly rectangular room and even those get finicky with, say, the castle tileset walls whose actual size doesn’t match their outline (if I place a shelf against a castle wall and try to hide it, it just hides the wall as well).

The ability to name, group, and toggle volumes through a dedicated side menu would make the process easier, especially in cases where a single room needs to have multiple volumes to cover a non-rectangular shape.

Another use case I can think of would be nested hide volumes. As it stands, a tile or prop that is within two different hide volumes only shows up if both hide volumes are disabled - that’s good, as long as I can access both of the volumes to toggle them. If one volume is entirely within another, however, I cannot seem to access the inner one. Bypassing having to click on the actual volume and instead toggling it via a menu would solve this issue and allow for better concealment of board elements - for example, I could have volumes named “Bedroom”, “Kitchen”, and “Living Room” to hide the contents of individual rooms, but also a larger volume called “Floor 1” that covers the entire floor including the walls. If I just hide the individual room contents, the players can still see the floor layout, which can be an issue.

I’m sure there are more use cases, these are just the ones that made me write this request.