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Impossible camera movement and "hiding" tiles.

Describe the Bug
As a Player I would like to be able to navigate inside bigger Houses, Castles, etc…

When zoomed out it is impossible to navigate through a building with multiple rooms and floors. You will always be caught inside walls and rotating the camera does so way too fast while rotating outside the room.

Zooming in does not help at all because then everything gets so blurry that you cannot make out the room anymore.

Roof and wall tiles do not hide properly using the green marker. It often ignores roof tiles entirely and sometimes Talespire even hides tiles from the bottom up instead of top to bottom.

To Reproduce
Steps to reproduce the behavior:

  • build a castle or any large building with multiple rooms and floors (most problematic with rooms with 4×4 tiles and smaller)

  • enter the building with the camera

  • try to navigate around without loosing track of where you are

Additional Context
I like the idea of TaleSpire but the most important aspect of a Virtual Tabletop Software like this is camera movement and visibility.

 The bad camera movement and blur when zoomed in needs to be addressed for this to be usable.

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