Roadmap

Invisible Mouse Cursor

Describe the Bug
The mouse cursor is invisible immediately from launch. I can interact with the UI elements but can’t see my cursor at all.

 

To Reproduce
Steps to reproduce the behavior:

  • Start the application

  • observe

Screenshots/Videos/Twitch Clips

(The mouse appearing at the end is me interacting with the recording software which is invisible to the recording)

System Details 
TaleSpire Build ID (Found bottom right in escape menu): 2A75EC3A

OS Version (Windows Version | macOS Version | Linux Distro & Proton Version):

Edition Windows 11 Home

Version 24H2

Installed on ‎3/‎21/‎2024

OS build 26080.1300

Experience Windows Feature Experience Pack 1000.26100.1.0


Additional Context
Here’s the player log:

Mono path[0] = 'D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/TaleSpire/MonoBleedingEdge/etc'
Initialize engine version: 2021.3.28f1 (232e59c3f087)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91)
    Vendor:   NVIDIA
    VRAM:     3949 MB
    Driver:   31.0.15.2866
Begin MonoManager ReloadAssembly
- Completed reload, in  0.861 seconds
<RI> Initializing input.
New input system (experimental) initialized
Using XInput
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 2.908600 ms
[3D WebView] System info (used by Vuplex support):
Unity version: 2021.3.28f1
Development build: False
OS version: Unknown Windows version  (6.2.9200) 64bit
Device model: TUF Gaming FX505DT_FX505DT (ASUSTeK COMPUTER INC.)
Graphics API: Direct3D11
Rendering threading mode: LegacyJobified
Render pipeline: default
SRP Batcher: False
[3D WebView] Using Vuplex 3D WebView for Windows v4.4
MonitorInfoManager: Windows
Successfully flushed dns-cache
STATEM(GameEnvironmentManager): Setting default state to WaitingOnSteam
check for KeyBinding File : C:/Users/debro/AppData/LocalLow/BouncyRock Entertainment/TaleSpire\TaleSpireKeybinding.json
Loading overrides: 
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonCryptoPlugin
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonCryptoPlugin.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonCryptoPlugin.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonCryptoPlugin
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonCryptoPlugin
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonCryptoPlugin.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonCryptoPlugin.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonCryptoPlugin
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonSocketPlugin
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonSocketPlugin.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonSocketPlugin.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonSocketPlugin
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonSocketPlugin
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonSocketPlugin.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonSocketPlugin.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonSocketPlugin
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonEncryptorPlugin
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonEncryptorPlugin.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonEncryptorPlugin.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonEncryptorPlugin
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonEncryptorPlugin
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonEncryptorPlugin.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonEncryptorPlugin.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonEncryptorPlugin
LCM: Awaiting connection
STATEM(GameEnvironmentManager): Switching from WaitingOnSteam to FetchingEnvironmentSettings
[Time:0] Starting fetch of env file from: https://env.dicewillsuffice.live/talespire/b391/environment.json with timeout 5
Starting up the icon load thread
## processorType = AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx 
STATEM(CampaignUpgrader): Setting default state to Inactive
gameEnvSettings: 
{
    "ServerUrl": "https://ts-prod2.dicewillsuffice.live"
}
STATEM(GameEnvironmentManager): Switching from FetchingEnvironmentSettings to ProcessingEnvSettings
ProcessingEnvSettings: resolving 'ts-prod2.dicewillsuffice.live'
Resolve candidates: 3.18.254.59, 3.131.77.226, 3.16.20.212
Resolved to: 3.131.77.226
STATEM(GameEnvironmentManager): Switching from ProcessingEnvSettings to Ready
STATEM(BackendManager): SignedOut received BackendManager+DoSignIn message whilst in the SignedOut state
STATEM(BackendManager): Switching from SignedOut to WaitingOnEnvironment
STATEM(CampaignUpgrader): Inactive received CampaignUpgrader+LostBackendConnection message whilst in the Inactive state
STATEM(BackendManager): Switching from WaitingOnEnvironment to AcquiringSteamSession
STATEM(CampaignUpgrader): Inactive received CampaignUpgrader+LostBackendConnection message whilst in the Inactive state
Waiting for AvailableRegions. State: ConnectedToNameServer Server: NameServer PhotonNetwork.networkingPeer.AvailableRegions False
STATEM(BackendManager): Switching from AcquiringSteamSession to AcquireMetaServerSession
STATEM(CampaignUpgrader): Inactive received CampaignUpgrader+LostBackendConnection message whilst in the Inactive state
STATEM(BackendManager): Switching from AcquireMetaServerSession to RedeemingSessionIdForConnection
[WsLog 3/23/2024 7:54:43 PM] The current logging level has been changed to Trace.
---
WsTrace:
set_Level at offset 0 in file:line:column <filename unknown>:0:0
---
STATEM(CampaignUpgrader): Inactive received CampaignUpgrader+LostBackendConnection message whilst in the Inactive state
[WsLog 3/23/2024 7:54:43 PM] A request to the server:
GET /api/redeem_session HTTP/1.1
User-Agent: websocket-sharp/1.0
Host: ts-prod2.dicewillsuffice.live:443
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Key: Ywu2G3z8Ui3RVkQyN+liEg==
Sec-WebSocket-Version: 13
Cookie: session=abe123c7-4e2a-4406-af01-b8962d91794e


---
WsTrace:
sendHttpRequest at offset 0 in file:line:column <filename unknown>:0:0
---
[WsLog 3/23/2024 7:54:43 PM] A response to this request:
HTTP/1.1 101 Switching Protocols
Date: Sun, 24 Mar 2024 02:54:41 GMT
Connection: upgrade
sec-websocket-accept: SBefnSm+TynxBF2pfOAm2JlaX0Y=
server: Cowboy
upgrade: websocket


---
WsTrace:
sendHttpRequest at offset 0 in file:line:column <filename unknown>:0:0
---
STATEM(BackendManager): RedeemingSessionIdForConnection received BackendManager+WsOpen message whilst in the RedeemingSessionIdForConnection state
STATEM(BackendManager): Switching from RedeemingSessionIdForConnection to ConnectionNormal
ModManager: Initialised plugin
BestRegion checks region: 'eu' 	183ms 	79.133.126.228:5055
BestRegion checks region: 'us' 	99ms 	45.67.211.164:5055
BestRegion checks region: 'usw' 	49ms 	91.199.81.130:5055
BestRegion checks region: 'cae' 	100ms 	172.65.244.245:5055
BestRegion checks region: 'asia' 	208ms 	91.243.81.149:5055
BestRegion checks region: 'jp' 	141ms 	31.223.184.154:5055
BestRegion checks region: 'au' 	233ms 	216.120.180.4:5055
BestRegion checks region: 'sa' 	200ms 	194.99.80.193:5055
BestRegion checks region: 'in' 	265ms 	216.120.180.87:5055
BestRegion checks region: 'ru' 	200ms 	5.189.220.193:5055
BestRegion checks region: 'rue' 	157ms 	216.120.180.31:5055
BestRegion checks region: 'kr' 	191ms 	216.120.180.56:5055
BestRegion checks region: 'za' 	599ms 	216.120.180.117:5055
BestRegion checks region: 'tr' 	224ms 	202.78.174.56:5055
BestRegion checks region: 'uae' 	299ms 	216.120.180.26:5055
BestRegion checks region: 'ussc' 	92ms 	216.120.180.112:5055
BestRegion checks region: 'hk' 	190ms 	185.14.47.18:5055
STATEM(ModIoSettings): Setting default state to Uninitialized
STATEM(ModIoSettings): Switching from Uninitialized to NoAuth
save to location : C:/Users/debro/AppData/LocalLow/BouncyRock Entertainment/TaleSpire\TaleSpireKeybinding.json
save to location : C:/Users/debro/AppData/LocalLow/BouncyRock Entertainment/TaleSpire\TaleSpireKeybinding.json
Setting up 2 worker threads for Enlighten.
save to location : C:/Users/debro/AppData/LocalLow/BouncyRock Entertainment/TaleSpire\TaleSpireKeybinding.json
LCM: OnInstanceDestroy: Sending Kill Message
SendKill: Trying to connect
SendKill: Connected
LCM: waiting on message
LCM: got >ed1ecc95-1bc9-4334-acbb-52d3bbb3f52b<
LCM: Received kill signal
### BouncePhysics.OnInstanceDestroy
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [4.0 KB-8.0 KB]: 24989 frames, [8.0 KB-16.0 KB]: 6 frames, [16.0 KB-32.0 KB]: 624 frames, [32.0 KB-64.0 KB]: 3 frames, [64.0 KB-128.0 KB]: 26 frames, [0.5 MB-1.0 MB]: 1 frames, [1.0 MB-2.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 2 frames
      Initial Block Size 4.0 MB
      Current Block Size 5.3 MB
      Peak Allocated Bytes 5.3 MB
      Overflow Count 13
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 252 B
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 456.0 KB
      Peak Allocated Bytes 407.8 KB
      Overflow Count 12
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 87.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 87.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 87.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 87.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 87.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 2
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 44.0 KB
      Peak Allocated Bytes 40.7 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 11.1 KB
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 40.0 KB
      Peak Allocated Bytes 37.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 87.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 87.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 34.4 KB
      Overflow Count 0
    [ALLOC_TEMP_HIDInput]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 10.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 4475
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 20 Subsections = 20480 buckets. Failed count: 162110
        32B: 42 Subsections = 21504 buckets. Failed count: 1144558
        48B: 45 Subsections = 15360 buckets. Failed count: 122948
        64B: 44 Subsections = 11264 buckets. Failed count: 31477
        80B: 43 Subsections = 8806 buckets. Failed count: 59638
        96B: 32 Subsections = 5461 buckets. Failed count: 9580
        112B: 13 Subsections = 1901 buckets. Failed count: 344628
        128B: 17 Subsections = 2176 buckets. Failed count: 11773
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [16.0 MB-32.0 MB]: 1 frames, [32.0 MB-64.0 MB]: 25651 frames
      Requested Block Size 16.0 MB
      Peak Block count 3
      Peak Allocated memory 53.0 MB
      Peak Large allocation bytes 21.3 MB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [32.0 MB-64.0 MB]: 25652 frames
      Requested Block Size 16.0 MB
      Peak Block count 3
      Peak Allocated memory 56.3 MB
      Peak Large allocation bytes 33.5 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 2
  Overflow Count (too large) 13
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 3
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 3
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 20 Subsections = 20480 buckets. Failed count: 162110
        32B: 42 Subsections = 21504 buckets. Failed count: 1144558
        48B: 45 Subsections = 15360 buckets. Failed count: 122948
        64B: 44 Subsections = 11264 buckets. Failed count: 31477
        80B: 43 Subsections = 8806 buckets. Failed count: 59638
        96B: 32 Subsections = 5461 buckets. Failed count: 9580
        112B: 13 Subsections = 1901 buckets. Failed count: 344628
        128B: 17 Subsections = 2176 buckets. Failed count: 11773
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [128.0 KB-256.0 KB]: 1 frames, [0.5 MB-1.0 MB]: 150 frames, [1.0 MB-2.0 MB]: 8302 frames, [2.0 MB-4.0 MB]: 17198 frames, [8.0 MB-16.0 MB]: 1 frames
      Requested Block Size 16.0 MB
      Peak Block count 3
      Peak Allocated memory 11.1 MB
      Peak Large allocation bytes 0 B
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [0.5 MB-1.0 MB]: 1 frames, [1.0 MB-2.0 MB]: 25651 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 2.0 MB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 12
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 20 Subsections = 20480 buckets. Failed count: 162110
        32B: 42 Subsections = 21504 buckets. Failed count: 1144558
        48B: 45 Subsections = 15360 buckets. Failed count: 122948
        64B: 44 Subsections = 11264 buckets. Failed count: 31477
        80B: 43 Subsections = 8806 buckets. Failed count: 59638
        96B: 32 Subsections = 5461 buckets. Failed count: 9580
        112B: 13 Subsections = 1901 buckets. Failed count: 344628
        128B: 17 Subsections = 2176 buckets. Failed count: 11773
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [32.0 MB-64.0 MB]: 25652 frames
      Requested Block Size 4.0 MB
      Peak Block count 14
      Peak Allocated memory 51.9 MB
      Peak Large allocation bytes 4.1 MB
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [16.0 MB-32.0 MB]: 25651 frames, [32.0 MB-64.0 MB]: 1 frames
      Requested Block Size 4.0 MB
      Peak Block count 9
      Peak Allocated memory 41.3 MB
      Peak Large allocation bytes 10.6 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 20 Subsections = 20480 buckets. Failed count: 162110
        32B: 42 Subsections = 21504 buckets. Failed count: 1144558
        48B: 45 Subsections = 15360 buckets. Failed count: 122948
        64B: 44 Subsections = 11264 buckets. Failed count: 31477
        80B: 43 Subsections = 8806 buckets. Failed count: 59638
        96B: 32 Subsections = 5461 buckets. Failed count: 9580
        112B: 13 Subsections = 1901 buckets. Failed count: 344628
        128B: 17 Subsections = 2176 buckets. Failed count: 11773
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [16.0 KB-32.0 KB]: 8456 frames, [32.0 KB-64.0 KB]: 17196 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 41.6 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [32.0 KB-64.0 KB]: 8466 frames, [64.0 KB-128.0 KB]: 17186 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 69.8 KB
      Peak Large allocation bytes 0 B

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