Roadmap

Multi-object Creature Conversion

What Feature would you like to see included within TaleSpire?
I love the object-to-creature conversion. However, for larger objects this isn’t necessarily useful beyond “move big object from point A to B.” What I would love to see is the ability to have 2 or 3 objects, maybe more, able to be grouped and collectively made into a creature/base. I can imagine scenarios where you might want large “robot arms” or mechanical claws to move around the map or perhaps shift, making a dynamic battlefield. I was hoping to use something like this for a large robotic creature with multiple appendages that doesn’t move as a whole creature, but rather its arms/appendages do, meaning they must be attacked to bring the creature down.

Instead of making it an asset nightmare, we could “make our own” creatures by hobbling some already-existing objects into a rough shape of what we need (this goes beyond just the example above) and then using it, then deleting it when it’s no longer necessary. It might pave the way for more in-depth hodgepodge creations.