Music wouldn't stop for players, overlapping music/ambience.
When I, the DM, was in the midst of a turn based encounter, my players noticed that the ambient music I had it set to before was playing during the fight, as well as the combat music were playing simultaneously even when I had deleted the atmosphere blocks they were attached to. Though the sound was just fine for me.
I’m not sure if you can normally have 2 soundtracks playing at once, but the music not stopping even when the atmosphere block is gone for them seems out of place.
The specifics for the music and ambience I had active:
1st track: “Swamp” ambience accompanied with “Blood Harvest” soundtrack
2nd; for the battle music: “Swamp” ambience accompanied with “Ambushed” battle soundtrack.
Also, if it’s not already a thing, being able to overlap 2 different ambiences and soundtracks could be useful as a DM.
Thank you, Sincerely
Big Fan of the game.
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