Roadmap

Music wouldn't stop for players, overlapping music/ambience.

When I, the DM, was in the midst of a turn based encounter, my players noticed that the ambient music I had it set to before was playing during the fight, as well as the combat music were playing simultaneously even when I had deleted the atmosphere blocks they were attached to. Though the sound was just fine for me.

I’m not sure if you can normally have 2 soundtracks playing at once, but the music not stopping even when the atmosphere block is gone for them seems out of place.

The specifics for the music and ambience I had active:

1st track: “Swamp” ambience accompanied with “Blood Harvest” soundtrack

2nd; for the battle music: “Swamp” ambience accompanied with “Ambushed” battle soundtrack.

Also, if it’s not already a thing, being able to overlap 2 different ambiences and soundtracks could be useful as a DM.

Thank you, Sincerely

Big Fan of the game.