Roadmap

Skybox Lighting On Exposed Levels

What Feature would you like to see included within TaleSpire?
When working on multi-level builds, a function to allow the ambient light from the skybox to light the topmost exposed level (when using the function that allows for hiding blocks beyond a certain y level). Or to ignore floors and/or walls in general to light the map.

 

What situations would this Feature be useful?
The interiors of maps can get very dark very fast. Unrealistically dark. It makes it hard to see when placing or looking for items in build mode and doesn’t always fit the mood if you’re not somewhere that you want your players to need additional lightsources. Sometimes you want the interior of your house to look like a room in daylight, with lots of ambient light. Or perhaps you care more about the players getting a clear, bright view of your map than about how realistic looking the light is.

 

Additional Thoughts/Details
An easy ambient light system that evenly lights a room (not the dim heavily colored lights thrown by torches or lamps) would also work for this, but would probably (?) be harder to code? I don’t know, I’m not a coder obviously! I just want nice brightly lit rooms on all levels of my houses!