Talespire causing my PC to shut down
Describe the Bug
When I load any map on Talespire, my PC shuts down. No other games have this problem, it’s a 4 month old gaming laptop.
To Reproduce
Steps to reproduce the behavior:
Load Talespire
Open any map
TaleSpire crashed.
Screenshots/Videos/Twitch Clips
Cannot screengrab, i just load a map and then my computer shuts down 15-60 seconds later.
System Details
TaleSpire Build ID (Found bottom right in escape menu): F4DC1967
OS Version: Windows Home 11
Graphics Card: AMD Radeon 780M
Additional Context
Last player log:
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/MonoBleedingEdge/etc'
Initialize engine version: 2021.3.28f1 (232e59c3f087)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4070 Laptop GPU (ID=0x2820)
Vendor: NVIDIA
VRAM: 7948 MB
Driver: 32.0.15.6590
Begin MonoManager ReloadAssembly
- Completed reload, in 4.033 seconds
<RI> Initializing input.
New input system (experimental) initialized
Using XInput
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 5.232700 ms
[3D WebView] System info (used by Vuplex support):
Unity version: 2021.3.28f1
Development build: False
OS version: Windows 11 (10.0.22631) 64bit
Device model: Katana A15 AI B8VG (Micro-Star International Co., Ltd.)
Graphics API: Direct3D11
Rendering threading mode: LegacyJobified
Render pipeline: default
SRP Batcher: False
[3D WebView] Using Vuplex 3D WebView for Windows v4.4
MonitorInfoManager: Windows
Successfully flushed dns-cache
STATEM(GameEnvironmentManager): Setting default state to WaitingOnSteam
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
check for KeyBinding File : C:/Users/Zara Bamford/AppData/LocalLow/BouncyRock Entertainment/TaleSpire\TaleSpireKeybinding.json
Loading overrides:
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonCryptoPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonCryptoPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonCryptoPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonCryptoPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonCryptoPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonCryptoPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonCryptoPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonCryptoPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonSocketPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonSocketPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonSocketPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonSocketPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonSocketPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonSocketPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonSocketPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonSocketPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonEncryptorPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonEncryptorPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonEncryptorPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/PhotonEncryptorPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonEncryptorPlugin
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonEncryptorPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonEncryptorPlugin.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TaleSpire/TaleSpire_Data/MonoBleedingEdge/libPhotonEncryptorPlugin
LCM: Awaiting connection
STATEM(GameEnvironmentManager): Switching from WaitingOnSteam to FetchingEnvironmentSettings
[Time:0] Starting fetch of env file from: https://env.dicewillsuffice.live/talespire/b599/environment.json with timeout 5
Starting up the icon load thread
## processorType = AMD Ryzen 7 8845HS w/ Radeon 780M Graphics
##- setting no seats header
STATEM(CampaignUpgrader): Setting default state to Inactive
gameEnvSettings:
{
"ServerUrl": "https://ts-prod5.dicewillsuffice.live"
}
STATEM(GameEnvironmentManager): Switching from FetchingEnvironmentSettings to ProcessingEnvSettings
ProcessingEnvSettings: resolving 'ts-prod5.dicewillsuffice.live'
Resolve candidates: 3.140.163.105, 3.13.27.238, 3.22.203.201
Resolved to: 3.13.27.238
STATEM(GameEnvironmentManager): Switching from ProcessingEnvSettings to Ready
STATEM(BackendManager): SignedOut received BackendManager+DoSignIn message whilst in the SignedOut state
STATEM(BackendManager): Switching from SignedOut to WaitingOnEnvironment
STATEM(CampaignUpgrader): Inactive received CampaignUpgrader+LostBackendConnection message whilst in the Inactive state
STATEM(BackendManager): Switching from WaitingOnEnvironment to AcquiringSteamSession
STATEM(CampaignUpgrader): Inactive received CampaignUpgrader+LostBackendConnection message whilst in the Inactive state
STATEM(BackendManager): Switching from AcquiringSteamSession to AcquireMetaServerSession
STATEM(CampaignUpgrader): Inactive received CampaignUpgrader+LostBackendConnection message whilst in the Inactive state
STATEM(BackendManager): Switching from AcquireMetaServerSession to RedeemingSessionIdForConnection
[WsLog 10/30/2024 12:26:17 PM] The current logging level has been changed to Trace.
---
WsTrace:
set_Level at offset 0 in file:line:column <filename unknown>:0:0
---
STATEM(CampaignUpgrader): Inactive received CampaignUpgrader+LostBackendConnection message whilst in the Inactive state
[WsLog 10/30/2024 12:26:17 PM] A request to the server:
GET /api/redeem_session HTTP/1.1
User-Agent: websocket-sharp/1.0
Host: ts-prod5.dicewillsuffice.live
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Key: Y81k8n8LMME+CXfWbEe9rw==
Sec-WebSocket-Version: 13
Cookie: session=786d02fa-dc9a-472c-8a65-69d8433c63df
---
WsTrace:
sendHttpRequest at offset 0 in file:line:column <filename unknown>:0:0
---
[WsLog 10/30/2024 12:26:17 PM] A response to this request:
HTTP/1.1 101 Switching Protocols
Date: Wed, 30 Oct 2024 17:26:16 GMT
Connection: upgrade
sec-websocket-accept: Yq2Vd4NLJE507hE9JmcBoJbdl9c=
server: Cowboy
upgrade: websocket
---
WsTrace:
sendHttpRequest at offset 0 in file:line:column <filename unknown>:0:0
---
STATEM(BackendManager): RedeemingSessionIdForConnection received BackendManager+WsOpen message whilst in the RedeemingSessionIdForConnection state
STATEM(BackendManager): Switching from RedeemingSessionIdForConnection to ConnectionNormal
ModManager: Initialised plugin
- FetchOwnedSeats
- GetProducts
- FetchOwnedSeats rescode=0
- GetProducts rescode=0
STATEM(ModIoSettings): Setting default state to Uninitialized
STATEM(ModIoSettings): Switching from Uninitialized to NoAuth
save to location : C:/Users/Zara Bamford/AppData/LocalLow/BouncyRock Entertainment/TaleSpire\TaleSpireKeybinding.json
STATEM(GameEnvironmentManager): Switching from Ready to FetchingEnvironmentSettings
[Time:300.358] Starting fetch of env file from: https://env.dicewillsuffice.live/talespire/b599/environment.json with timeout 5
gameEnvSettings:
{
"ServerUrl": "https://ts-prod5.dicewillsuffice.live"
}
STATEM(GameEnvironmentManager): Switching from FetchingEnvironmentSettings to ProcessingEnvSettings
ProcessingEnvSettings: resolving 'ts-prod5.dicewillsuffice.live'
Resolve candidates: 3.22.203.201, 3.13.27.238, 3.140.163.105
Resolved to: 3.140.163.105
STATEM(GameEnvironmentManager): Switching from ProcessingEnvSettings to Ready
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